You can create meshes of different detail levels to bake detail from the high-poly mesh onto the low-poly mesh. Low-poly meshes have a lower polygon density, or polygon count, while high-poly meshes have much higher polygon counts (often 100 times higher). High and low-poly meshes are both 3D meshes. This information includes data about errors and tasks that the application is working on. It can be used to invert colors or control brightness for example.Ī log is a text file that records important information from the software as it runs. The levels node allows you to control range and color/grayscale information via a histogram. IRay can be used to render the 3D viewport. IRay is a path-tracing renderer created by NVIDIA, used to project realistic lighting over a 3D mesh. When used in Graph Instances they allow you to connect custom, external data instead of relying on built-in data. The opposite of an Output, an Input is a blank starting point of a Graph. Designer includes various histogram based nodes. ![]() It is used to visualize how colors are balanced inside an image between shadows, midtones, and highlights. Use displacement techniques with height maps to add more detail to models.Ī histogram is a graphical representation of color distribution in an image. Height maps can be used to generate normal maps. A height map is a texture that stores the vertical offset of each pixel relative to the surface. Height is one of the channels used to create a material. Any graph can be reused as a single Node, saving time and reducing complexity. Graphs are built by connecting nodes in sequence and can be used to process image data and numerical data.Ī graph packaged into a node. ![]() GPUs are commonly found on video adapters.Ī chain or network of Nodes meant to generate one or more outputs, like a texture or material. They are often used to modify the behavior of exposed parameters, but can also be used within nodes like the pixel processor and FX-Maps.Ī GPU or "Graphical Processing Unit" is a chip that is efficient at performing operations commonly used in 2D and 3D graphics. Field of view is usually represented by a number in degrees that is the horizontal angle component of the FOV.įunctions work on small sets of variables like floats and vectors instead of images. The FOV is the extent of the world that a camera can see. Exposing a parameter allows you to adjust your graph directly in other applications. The process of making a parameter available to the user. You can use the export function to start using your Designer creations in other applications. Environments are usually a high dynamic range panoramic image. If they are double-sided, polygons will be rendered when viewed from any angle.Īn environment is an image that is used to compute the lighting of a scene. By default, polygons are not double-sided, so they won't be rendered when viewed from behind. There are two main displacement techniques available across Adobe Substance 3D applications, Tessellation and Parallax Occlusion Mapping (POM). ![]() Color mode can be either Color or Grayscale.ĭisplacement is a technique that uses a 2D height map create the impression of depth. The mode in which Nodes or Graphs calculate. For materials, channel can refer to components such as base color, normal, or roughness. ![]() For an RGBA image, channel refers to either the Red, Green, Blue, or Alpha component. Refers to a component from a set of image data. Bitmaps are stored in any kind of file format such as JPG, BMP, or TGA. Images with high bit depth are sometimes referred to as having high dynamic range.Ī static image file. The higher the bit depth, the more accurate the color. The bit depth is the amount of information that can be stored per pixel of a texture. Base color stores surface color information, without any lighting or depth information. The small set of Atomic Nodes provides all the basic actions needed to build complex networks.Ī bake (or baking) refers to the action of computing information from a 3D mesh and saving it into a texture based on the UV information of a mesh.īase color is one of the channels used to create a material. The HBAO node can create AO maps when fed a height map.Ī specific type of Node, atomic nodes are the most basic building block of a Substance Graph. AO creates a sense of depth by using shadows. Alpha is a channel in image formats that can be used to control transparency.ĪO refers to how much ambient light is able to reach surfaces in a 3D scene.
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