Effects randomly happen.To ring any nmbed effect (and not empty), there should NOT be a value of 00.Ġ1 - appearance of the ring.If I'm not mistaken,there should be the same number as here: ar_ring_01 Where the first 01 - ring type (you can see it here, hover your mouse on the picture) and appearance.Ġ6 - imposed effect.(fire,water,agility.).Then you need to experiment. If something is wrong,instead of armor will appear brick red.:) trousers - pants, gloves - gloves,helmet helmet.Ģ3 - this is how I understand the set and at the same time appearance. Leather - what made sootvetstveno, chain write chain,plate - plate,half plate - half_plateīoots - type clothes. The code works without the brackets,in brackets you can add effects and level.Then In fact - a short sword,and some kind of katana.Ġ - club 1 - warclub,2 - heavy club,3 - heavy knobbed mace,4 - flanged mace,a 5 - morningstar, 6 - warhammer, 7,8 - ornamented maceĠ1 - level 02 - the effect 03 - the look (click here) and you can run around with two Katanas.:)įor example - create wp_sword_0(04,00,63). That is, the appearance shortsword from 01 to 11, machete - 12 to 16 etc.īut there is generally room for imagination.For example, you can create a weapon type short sword (to be able to single hand hold) with the appearance of the katana. Hover a mouse over a picture,remember a number. If 00 - no effects.Ħ2 - appearance of weapons. If you need another weapon type,instead of 6 you need to insert another number.Ġ4 - level weapons (damage) and requirements (what level can take it,or under what parameters (required)).Ġ0 - imposed effect. I thought better a new topic,so honest players fumed in vain:)įor example,create wp_sword_6(04,00,62),where
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